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Evasion (Dexterity)

Showing all 6 results

    Great Old One's Tentacles

    Great Old One's Tentacles
    Eelskin Gloves

    Evasion: (125-148)
    Requires Level 38, 56 Dex

    Adds (8-12) to (15-20) Physical Damage to Attacks
    +(50-70) to maximum Life
    (10-20)% chance to Impale Enemies on Hit with Attacks
    50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
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    Goathide Gloves

    Evasion: (72-92)
    Requires Level 9, 17 Dex

    +(20-30) to Strength
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
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    Maligaro's Virtuosity

    Maligaro's Virtuosity
    Deerskin Gloves

    Evasion: (113-158)
    Requires Level 21, 33 Dex

    +(20-30) to Dexterity
    5% increased Attack Speed
    50% increased Global Critical Strike Chance
    (60-80)% increased Evasion Rating
    Your Critical Strike Multiplier is 300%
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    Mercenary's Lot

    Mercenary's Lot
    Slink Gloves

    Evasion: (322-398)
    Requires Level 70, 95 Dex

    +(80-120) to Evasion Rating
    (5-8)% increased Attack and Cast Speed
    Mark Skills have (10-15)% increased Cast Speed
    (30-50)% increased Damage with Hits and Ailments against Marked Enemy
    Your Mark Transfers to another Enemy when Marked Enemy dies
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    Nubuck Gloves

    Evasion: (109-122)
    Requires Level 52, 50 Dex

    (30-40)% increased Global Accuracy Rating
    +(40-50) to maximum Life
    -(20-10)% to Chaos Resistance
    +(10-12)% chance to Suppress Spell Damage
    Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
    2% increased Attack Critical Strike Chance per 200 Accuracy Rating
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    Shagreen Gloves

    Evasion: (283-466)
    Requires Level 54, 78 Dex

    Adds (16-19) to (25-29) Fire Damage
    Adds (16-19) to (25-29) Cold Damage
    Adds (6-10) to (33-38) Lightning Damage
    (60-120)% increased Evasion Rating
    Critical Strikes do not inherently apply non-Damaging Ailments
    Inflict non-Damaging Ailments as though dealing (100-200)% more Damage
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